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How to draw a... |
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| Sketch five connected ovals for the tail, and the stinger at the end.
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Lightly sketch the front and rear legs, and the lower part of the shell, including the point behind the rear leg. |
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Sketch an oval for the head. Add the neck, eye, and the part of the shell underneath the head, and the visible portion of the other front leg. Draw the feet. Don't forget claws! |
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Carefully lay out the row of hexagons (six-sided shapes) on the top of the shell. |
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Continue laying out the hexagon pattern on top of the shell, above the row of hexagons, and the rectangle shapes on the bottom of the shell. |
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Shade the bottom part of the shell. Add shadows to create the folds on the neck. Darken the eye, leaving a small white area. Draw small scaly patterns on the head, front leg, and feet. |
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![]()
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| Sketch five connected ovals for the tail, and the stinger at the end.
|
![]()
![]()
|
|
![]()
![]()
![]()
![]()
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|
Lightly sketch the front and rear legs, and the lower part of the shell, including the point behind the rear leg. |
|
Sketch an oval for the head. Add the neck, eye, and the part of the shell underneath the head, and the visible portion of the other front leg. Draw the feet. Don't forget claws! |
![]()
|
Carefully lay out the row of hexagons (six-sided shapes) on the top of the shell. |
![]()
|
Continue laying out the hexagon pattern on top of the shell, above the row of hexagons, and the rectangle shapes on the bottom of the shell. |
![]()
|
Shade the bottom part of the shell. Add shadows to create the folds on the neck. Darken the eye, leaving a small white area. Draw small scaly patterns on the head, front leg, and feet. |
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